ALCH 1
CHAPTER 3: EXPERIMENTAL HANDLING OF ELEMENTALS
Though natural elemental-forming processes are complex and dynamic, there exist ways through which small, tame elementals can occur in laboratory settings, whose forms are determined only by the mana levels and the ether density of their immediate surroundings. Because of this, miniature mana pumps and ether batteries are commonly used in laboratories, if only for educational purposes.
Hinze & Boyd, 2nd edition.
ALCH 1 is a puzzle platformer inspired by the concept of phase diagrams and states of matter. Take the final exam of an Alchemy 1 course, where you must control an elemental's state to change its abilities and reach the end. Each elemental has a different composition, that affects the conditions you must create for it to change forms between Air, Fire and Earth. Master each elements' abilities and beat the experiments' par times to prove your knowledge and pass ALCH 1.
Controls
- Arrow keys to move.
- Z to select, jump and close.
- X to use the elemental ability.
- Esc to cancel, pause and close.
Asset credits
- 16x16 dungeon tileset by 0x72.
- Monogram by datagoblin.
- Pixel buttons set by egordorichev (and extracted by oxguy3).
- Humble fonts by Eeve Somepx.
- Retro Inventory by ELV Games.
- Pixel parchment UI kit by Sasquatchii.
- Versatile 255-tile pixel art pack by wareya.
- Pixel art semi-realistic clouds by Artisan Studio.
- Cave tileset by xvideosman.
- Crimson Drive, from The game creator's pack by Jonathan So.
- Loading, from the space music pack by Goose Ninja.
- 8 bit sound fx by Dizzy Crow.
- Mini 40 sounds pack by Mikiz.
- 8-bit / 16-bit sound effects pack by JDWasabi
This is my first game, so any feedback is appreciated :)
(Hats off to anyone who can beat this in less than a minute total. I'm sure it's possible ;)
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